well i've been pretty busy with school and freelance work, so I haven't had much time for dedicated personal projects. here's some trash I did between more important stuff:
a low poly ogre head:
some of the ugliest most awkward sketches I have ever done:
an art test, feel free to guess which studio:
Thursday, February 24, 2011
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12 comments:
That art test is a little dark for the LEGO MMO, Tyson.
You interning at Valve?
What do you use to light/render for things such as the ogre head if you don't mind me asking. I like how the rim lighting is so sharp.
Good work! I like the zombie.
Cara, suas ilustrações ficaram demais! Parabéns!
anyone would be lucky to get your services my friend! Hope things are going well for you!
Your art work is amazing, digital sculpting at its best! That said, I would also like to compliment zombie artists. I'm so scared of zombies, I don't know how you don't pee yourself mid drawing?! Although that would be an effective way to know when you've reached that stage where you can call your work a masterpiece!
We are not worthy !!!
thanks, peeps!
@Nirvan- I am not :)
@Will- it's just a phong e shader in the maya viewport 2.0-- I think I have a main light, a fill, and then the rim.
@Jared- I pee myself multiple times a day, so I'm used to it :D
I want to live in your brain. Like a miniature burrowing zombie.
ferferfer
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